James Bond video games first began development in 1982 with the ZX Spectrum text-based adventure game Shaken but Not Stirred. Since then there have been numerous games featuring Ian Fleming's British secret service agent, James Bond. Some have been based on the official films, others on Ian Fleming's novels, and there have even been some games based on original scripts created by the developer or publisher of the game.
In the 1980s and early 1990s, the games were somewhat successful, featuring a mixture of styles including side-scrolling action and text adventure. The popularity of the James Bond video-game series did not rise quickly, however, until 1997's iconic GoldenEye 007 for the Nintendo 64 which received very positive reviews[1] and sold over eight million copies.[2] Some games were cancelled, and never saw the light of day.
List of games
Title | Year | Developer | Platform(s) | Bond Likeness | |
---|---|---|---|---|---|
Shaken but Not Stirred | 1982 | Richard Shepherd Software | ZX Spectrum | none | |
James Bond 007 | 1983 | Parker Brothers | Atari, CoecoVision, Commodore 64 | Roger Moore | |
A View to a Kill | 1985 | Mindscrape | DOS, Macintosh & Apple II | ||
A View to a Kill | 1985 | Domark | ZX Spectrum, Amstrad CPC, Commodore 64, Oric 1, Oric Atmos, & MSX | ||
Goldfinger | 1986 | Mindscape | PC, Macintosh & Apple II | none | |
The Living Daylights | 1987 | Domark | Commodore 64, Amiga, Amstrad CPC and the BBC Micro | Timothy Dalton | |
Live and Let Die | 1988 | Mindscape | Amiga, Atari ST, Commodore 64, ZX Spectrum | Roger Moore | |
License to Kill | 1989 | Domark | DOS, Amiga, Amstrad CPC, Atari ST, BBC Micro, Commodore 64, MSX, ZX Spectrum | Timothy Dalton | |
James Bond 007 Action Pack | 1989 | Amstrad (UK) | ZX Spectrum 48K | Timothy Dalton | |
The Spy Who Loved Me | 1990 | Domark | Amiga, Atari ST, Amstrad CPC, Commodore 64, DOS, Sega Master System, ZX Spectrum | Roger Moore | |
The Stealth Affair | 1990 | Interplay | Amiga, Atari ST, MS-DOS | none | |
James Bond Jr. | 1992 | THQ | Nintendo, Super Nintendo | James Bond Jr. | |
The Duel | 1993 | Domark | Sega Genesis, Sega Master System | Timothy Dalton | |
GoldenEye 007 | 1997 | Rare | Nintendo 64 | Pierce Brosnan | |
James Bond 007 | 1998 | Saffire | Nintendo Game Boy | none | |
Tomorrow Never Dies | 1999 | Electronic Arts | PlayStation | Pierce Brosnan | |
The World Is Not Enough | 2000 | Nintendo 64, PlayStation | |||
007 Racing | 2000 | PlayStation | |||
007 Ice Racer | 2002 | In-Fusio | ExEn | ||
Agent Under Fire | 2001 | Electronic Arts | GameCube, PlayStation 2, Xbox | Andrew Bicknell | |
Nightfire | 2002 | GameCube, PlayStation 2, Xbox, Game Boy Advance, PC | Pierce Brosnan | ||
007 Hover Chase | 2003 | IOMO | Java ME | ||
Everything or Nothing | 2003 | Electronic Arts | GameCube, PlayStation 2, Xbox, Game Boy Advance | ||
GoldenEye: Rogue Agent | 2004 | GameCube, PlayStation 2, Xbox, Nintendo DS | Jason Carter | ||
From Russia with Love | 2005 | GameCube, PlayStation 2, Xbox, PSP | Sean Connery | ||
Casino Royale (mobile game) | 2006 | Javaground | Java ME, iOS | Generic | |
James Bond Trivia | 2006 | Sony Pictures Digital | Java ME | None | |
James Bond: Top Agent | 2008 | Javaground | Java ME, iOS | Generic | |
Quantum of Solace | 2008 | Activision | Windows, PS2, PS3, Nintendo DS, Wii & Xbox 360 | Daniel Craig | |
Quantum of Solace | 2008 | Glu Mobile | Java ME | ||
Blood Stone | 2010 | Activision | PC, PS3, Nintendo DS & Xbox 360 | ||
2010 | Wii, Nintendo DS | ||||
2011 | PS3, Xbox 360 | ||||
007: License to Drive | 2011 | Glu Mobile | Java ME | Generic | |
007 Legends | 2012 | Activision | PC, Wii U PS3, Xbox 360 | Daniel Craig | |
James Bond: World of Espionage | 2015 | Glu Mobile | Android, iOS | ||
Best of Bond Car (DLC for Forza Horizon 4) | 2018 | Playground Games | Xbox One, PC (Windows 10) | / |
Web-based games
Title | Year | Developer | Platform(s) | Bond Likeness | |
---|---|---|---|---|---|
Casino Royale Strategy Game | 2006 | Sony Pictures | Adobe Flash | None |
Young Bond
With the success of Charlie Higson's Young Bond spinoff, Several companies were hired to make Adobe Flash games to coincide with the releases of various entries in the series. Most were hosted on the official Young Bond website, but The Shadow War was an Alternate Reality game that required players to search for clues on the internet or in the books themselves.
Title | Year | Developer | Platform(s) | Bond Likeness | |
---|---|---|---|---|---|
SilverFin: Learn to Drive | 2005 | Unknown | Adobe Flash | Kev Walker's artwork | |
Blood Fever: Sea Urchin Sprint | 2006 | Unknown | |||
Avenue of Death | 2007 | TAMBA Internet | |||
The Shadow War | 2008 | Six to Start | Javascript | ||
Young Bond | 2014 | Unknown | Adobe Flash | none |
References
- ↑ GoldenEye 007 Reviews. gamerankings.com. Retrieved on 29 January 2006.
- ↑ Microsoft Acquires Video Game Powerhouse Rare Ltd. Microsoft (24 September 2002). Archived from the original on 11 January 2010. Retrieved on 13 May 2006.