James Bond 007: The Duel (known as 007 Shitō in Japan) is a 1993 James Bond action platform video game. It was developed by The Kremlin and published by Domark for Sega's Mega Drive/Genesis and Master System video game consoles, and the Game Gear handheld game console.
- "Mad Professor Gravemar has attacked a top secret international satellite launch centre on a remote island in the Caribbean. Having taken control of the scientists he has set to work building satellites which he plans to launch into space on a shuttle, in order to take over the world. To foil Bond's attempt to stop him, the desperately mad Gravemar has built a cloning machine which he's used to reproduce all of Bond's old enemies. Hostages are being held on the island as a human shield, and the Professor has numerous guards with instructions to shoot to kill."
- ― James Bond 007: The Duel instruction manual.
- Level #1 - Ship: Bond boards a ship moored at the island's docks via jetpack (Gen/MD) or speed boat from a British naval frigate (MS,GG). The ship is described variously as a supply ship (Gen/MD) or the Professor's shuttle-fuel research ship (MS,GG). The level boss is Jaws.
- Level #2 Jungle: 007 proceeds through the jungle to destroy the island's satellite receiving station (Gen/MD) or power station (MS,GG) and enters the volcano. The level boss is 'Bones' (presumably Baron Samedi) and a tank.
- Level #3 Volcano: Described as an artificial volcano concealing the shuttle launch controls (MS,GG) and a volcanic heat exchange reactor (Gen/MD). The level boss is 'YoYo' (presumably May Day).
- Level #4 Launch facility: The shuttle bay is described similarly in both versions and involves scaling the outside of the shuttle whilst avoiding falling or being seared by heat from the shuttle's engines. The level boss is Oddjob and the Professor in a vehicle.
- Level #5 Space-shuttle: A final boss battle with Jaws aboard the shuttle. He utilizes a claw-equipped levitating vehicle which drops grenades and (occasionally) ammunition.
Behind the scenes
The game is notable among Bond games for a number of reasons. Although it was released 4 years after Timothy Dalton's last outing as James Bond in Licence to Kill (1989), his likeness is used in the game, most notably the opening screens, thus making it Dalton's last appearance as 007. It was also the final Bond game to be released by Domark. It was also the first Bond game not to be directly based on a movie or novel; instead featuring an original storyline. Though the game's storyline was not its strong point, it did blaze a trail for future licence-holders Electronic Arts, half of whose Bond output would be based on original storylines. One previous Bond game, James Bond 007: The Stealth Affair (released in Europe as Operation Stealth), included an original storyline but the game was originally based on a generic Bond-style character named John Glames and only had the 007 licence added for its North American release.
Shaken but Not Stirred -- James Bond 007 -- A View to a Kill (text) -- A View to a Kill (action) -- Goldfinger -- Live and Let Die -- The Living Daylights -- Licence to Kill
The Spy Who Loved Me -- The Stealth Affair -- James Bond Jr. -- The Duel -- GoldenEye 007 -- James Bond 007 -- Tomorrow Never Dies
The World Is Not Enough -- 007 Racing -- 007 Ice Racer -- Agent Under Fire -- Nightfire -- 007 Hover Chase -- Everything or Nothing -- GoldenEye: Rogue Agent -- From Russia with Love -- Casino Royale (mobile game) -- James Bond: Top Agent -- Quantum of Solace -- Quantum of Solace (mobile game)
Blood Stone -- GoldenEye 007 (2010) -- 007: License to Drive -- 007 Legends -- World of Espionage